cage.remapvoices w/roll bug

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michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

cage.remapvoices w/roll bug

Post by michelez » Wed Oct 17, 2018 6:25 pm

Hello Cagers

Just want to mention that the [cage.remapvoices @keep 0] is buggy. I am trying to slice a bach.roll voice by voice (I do some operation for each voice inside a [poly~]). The problem is that the voices that I am filtering out are not cut from the [bach.roll] output. If I create [cage.remapvoices 1] and I send in a four-voices roll I still end up with four voices roll 3 of which are going to be empty.

I guess this is not a super common issue but I just thought I'd point that out.

Michele

danieleghisi
Site Admin
Posts: 931
Joined: Fri Dec 03, 2010 1:25 pm

Re: cage.remapvoices w/roll bug

Post by danieleghisi » Wed Oct 17, 2018 11:14 pm

Hi Michele! Can you copy paste a snippet reproducing the behavior?
Thanks,
d

michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

Re: cage.remapvoices w/roll bug

Post by michelez » Mon Oct 22, 2018 7:30 pm

here it is. I am not sure the midi data is saved in the snippet but if you load a, say, four voices midi files in it and do a cage.remap 1 @keep 0, you would still get 4 voices 3 of which are blank.

<pre><code>
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-----------end_max5_patcher-----------
</code></pre>

danieleghisi
Site Admin
Posts: 931
Joined: Fri Dec 03, 2010 1:25 pm

Re: cage.remapvoices w/roll bug

Post by danieleghisi » Tue Oct 23, 2018 8:13 pm

...but that is exactly what it is supposed to happen: you want to remap the first voice on voice 1 (and that's fine, that's the first one), and then you tell it not to keep all the other voices...
I don't really see the bug here...

michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

Re: cage.remapvoices w/roll bug

Post by michelez » Wed Oct 24, 2018 6:50 pm

It might be a bug specific to my system, but when I dump a roll with four voices I am still getting a four voices roll. I believe that the roll is supposed to be stropped down to one voice is I am only remapping one. Am I wrong? It works fine with bach.score but not with bach.roll....

michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

Re: cage.remapvoices w/roll bug

Post by michelez » Wed Oct 24, 2018 6:53 pm

Image
Attachments
Screen Shot 2018-10-24 at 2.52.21 PM.png
here is the screenshot
Screen Shot 2018-10-24 at 2.52.21 PM.png (139.89 KiB) Viewed 2797 times

danieleghisi
Site Admin
Posts: 931
Joined: Fri Dec 03, 2010 1:25 pm

Re: cage.remapvoices w/roll bug

Post by danieleghisi » Wed Oct 24, 2018 9:20 pm

Again, that's what remapvoices does! It does not strip voices, it remaps them.
If you want to just get the first voice, do this:

<pre><code>
----------begin_max5_patcher----------
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-----------end_max5_patcher-----------
</code></pre>

michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

Re: cage.remapvoices w/roll bug

Post by michelez » Sat Oct 27, 2018 3:11 am

mmm...
then why is that for bach.score the @keep 0 deletes all of the other voices? Why is this behavior only happening for the score and not for the roll?

<pre><code>
----------begin_max5_patcher----------
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+PC
-----------end_max5_patcher-----------
</code></pre>

michelez
Posts: 37
Joined: Mon Feb 16, 2015 7:45 pm

Re: cage.remapvoices w/roll bug

Post by michelez » Sat Oct 27, 2018 3:15 am

I got this from the helpfile
Attachments
Screen Shot 2018-10-26 at 11.13.33 PM.png
copied from the helpfile
Screen Shot 2018-10-26 at 11.13.33 PM.png (78.07 KiB) Viewed 2790 times

danieleghisi
Site Admin
Posts: 931
Joined: Fri Dec 03, 2010 1:25 pm

Re: cage.remapvoices w/roll bug

Post by danieleghisi » Sat Oct 27, 2018 9:41 am

You are right, there is an inconsistency between the treatment of roll and score.
I'd say that the roll treatment is the correct one, and the score treatment is a bug.
We'll look into it.
Thanks for notifying.

d

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